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While collecting cores is the main method to gain victory points, each round also has three goals listed at the bottom left of the UI.
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There're also XP bonuses for things like double kills, should one of your mechs deliver the death blow to two enemy units in a row. If a unit is lost, there's a cooldown period before they respawn back at your pads. This means that most skirmishes result in one player retreating to their starting pads, where units are healed rapidly. After the first few minutes of a round, players will be colliding at the teleportation pad, and since only one core can be uploaded at a time, battles always ensue.Ĭombat between units is entertaining and challenging, as most mechs can move just fast enough to outrun your range, so flanking enemies is important if you're aiming for the kill. There's a period when a mech that's delivering a core for upload is unable to attack or utilize skills, meaning that it's a dangerous state to be in. It's not enough to just snatch the cores, however, as they must be uploaded through a teleportation pad in the center of the map to get the victory points for them.
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That's a hard point to reach, however, as the time limit of 15 minutes a match means you'll get close to snatching all the cores, but generally be just shy of doing so. After three regrowths, that's it for that particular hive, meaning that there's a limited number of cores available per each map. Once a hive is defeated, there's a regrowth cooldown before it returns as a stronger hive.
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player combat as a main goal, Dropzone opts for the format of Master X Master (also check out our preview of MXM.) Instead of base or enemy unit destruction, players' primary goal is to defeat "hives" of enemy bug-aliens, each of which have three levels. Unlike traditional MOBA's that feature player vs. That's perfectly okay, because the snazzy graphics and enjoyable mechanics are the driving force behind most successful MOBA's, and Dropzone knows it. There's a nice overarching narrative in Dropzone, but it serves as set building, not a driving force. All in the name of the almighty space dollar, as it should be! Players command units of 3 mercenary pilots outfitted with powerful mechs to kill said bugs, and grab their cores before the other player's units get them.
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The game takes place in a technologically advanced future, where alien bugs harbor cores that are needed for human survival. With over 100 cumulative years of game-making experience under their belts, Sparkypants members have worked on strategy and RPG titles such as Alpha Centauri, Civilization II, Rise of Nations, Rise of Legends, and Kingdoms of Amalur: Reckoning (to name only a few!) That's impressive pedigree, and Dropzone shines with polish because of it.Įven in it's early access phase, where the gameplay options are limited to PvAI, PvP, and 2Pv2P (2 teams of 2), Dropzone offers fun and fulfilling 15 minute rounds that are worth the time, win or lose (and we lost a lot!)ĭropzone will be available on Steam early access February 15th. This isn't a shock, considering that indie developer Sparkypants Studios boasts some incredibly impressive and experienced talent. Multiple paths to victory, both mech opponents and alien adversaries, and a vast array of different loadouts for each unit means that victory is an ever-changing target, and striving for it is never a dull chore. Common RTS controls and clear objectives mean that players can jump right into the fray with little instruction needed, but that doesn't mean the gameplay is shallow. Dropzone is a new early access title that boasts a real-time strategy (RTS) control scheme with a multiplayer online battle arena (MOBA) game system.
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